using UIFrameWork.UGUIPro;
using UnityEngine;

public class UGUIPro : MonoBehaviour
{

    //async void Start()
    //{
    //    //执行可等待异步本地多语言配置加载
    //    await LocalizationManager.Instance.InitLanguageConfig();
    //}

    //public async void OnChineseButtonClick()
    //{
    //   await LocalizationManager.Instance.SwitchLanguage(LanguageType.Chinese);
    //}

    //public async void OnEnglishButtonClick()
    //{
    //    await LocalizationManager.Instance.SwitchLanguage(LanguageType.English);
    //}
}
